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Blackjack Strategy :: Blackjack Rules :: Blackjack Game ::
Online Blackjack ::
Every player and the dealer are initially
dealt two cards each. Each player's hand is played against
the dealer's hand only. If you obtain a hand value closer
to twenty-one (without going over) than the dealer does, you
will win your hand. You might conclude that the object of
the game is to obtain a hand value as close to twenty-one
as possible without going over. However, this is NOT true
for the expert player. His objective is simply to Beat The
Dealer!
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The most powerful hand possible is a
hand value of twenty-one in your first two cards. This
hand contains an ace and a ten valued card and is known
as a "blackjack". When you receive a blackjack,
the dealer will pay you three chips for every two that
you have bet unless the dealer also has a blackjack.
When both you and the dealer have blackjacks your bet
is simply retained by you. You, as a player, determine
when to "hit" (take another card) and when
to "stand" (stop taking cards). The dealer
has fixed rules governing his play. He must hit until
he has seventeen or more. Each player that obtains a
hand value less than or equal to twenty-one and greater
than the dealer's hand value wins an amount equal to
his wager. Conversely, when the dealer gets a hand value
less than or equal to twenty-one and greater than a
player's hand value, that player loses his bet. If both
a player and the dealer end up with the same hand value,
it is known as a "push". A push bet is neither
won nor lost. If you go over twenty-one, you "bust"
and lose your bet. This feature of the game gives the
dealer his greatest advantage over the players. You,
however, have the advantage of flexible play. Primarily,
you have four options. You determine when to hit, when
to stand, when to split (play two separate hands) and
when to double down (double your wager in favorable
situations). All player options and blackjack strategies will
be discussed in detail later. |
The
Card Values
The cards two through ten have a numerical
value equal to the number printed on the card. All face
cards (Jack, Queen and King) as well as Tens have the
value of ten. (Hereafter, all ten valued cards may simply
be referred to as tens.) Aces may be counted as either
eleven or one.In the game of blackjack, card suits have
no value. For example, a hand consisting of a ten of
hearts and a queen of hearts is equal to a hand consisting
of a ten of diamonds and a king of spades. Both of these
hands are also equal to a hand containing two fives
and a ten, regardless of suit.The value of the ace seems
to confuse some players under the "heat of the
action". Always count the ace as eleven until a
count of eleven will put your hand over twenty-one,
then count the ace as one. Thinking of the ace in these
terms will make adding your total card value easier.
Soft and Hard Hands
When you have an ace in your hand that
counts as eleven, you have what is known as a "soft
hand". If you hold no aces or have an ace in your
hand that counts as one, you have a "hard hand".
Think of an ace in your hand as flexible or "soft"
because the hand value can always be reduced. Whenever
you have a soft hand, you hold a distinct advantage
over the dealer. This is because you can never bust
when you hit a soft hand.
Bets and the Deal
Minimum bets are usually $1.00, $2.00,
$5.00, $10.00, $25.00 or $100.00. Maximum bets are generally
$500.00, $1,000.00 or $5,000.00, but they can be higher
through special arrangements with the house. At the
outset of each hand, the player places his bet in the
square on the table or on a number of squares if playing
multihand blackjack. The dealer always deals his own
cards face down. After the dealer has dealt the player
two cards, he will turn his first card face up. The
dealer's other card, his face down card, is often referred
to as his "hole card". After the player has
played out his hand, the dealer will turn his hole card
face up and, if necessary, hit his hand until he has
a hand value of seventeen or more.
Game Rules
If the first two cards dealt to you
are cards of equal value, you may "split"
the pair combination. Remember, all face cards and Tens
are cards of equal value. When you split you effectively
play two individual hands. The right most hand is played
out first followed by play on the hand on your left.
Any ace drawn to a split ten is not a blackjack. Nevertheless,
the dealer will need a blackjack to beat any hand of
twenty-one.
You may "double down" on a
hand which consists of two cards. As this move implies,
you double your original wager. When you double down,
you are dealt only one additional card to your hand.
Some casinos restrict the double down option by not
allowing doubling down on split hands and/or only permitting
doubling down when your two card hand totals ten or
eleven. Doubling your wager whenever a favorable situation
arises can appreciably add to your advantage. Therefore,
it is advisable to seek out the casinos with the least
restrictive double down rules of play.
Insurance
The insurance option is simply another
form of wager that is offered to the players when the
dealer has an ace showing. Those who take the insurance
wager are betting that the dealer has a blackjack. The
insurance bet costs one-half your original wager, and
the payoff, should the dealer indeed have a blackjack,
is two-to-one. A two-to-one payoff on a wager that is
one-half your original wager is an amount equal to your
original wager. Therefore, whenever you win the insurance
bet, the dealer will pay you by simply leaving your
original wager on the table. |
BASIC
STRATEGY for SINGLE DECK PLAY
DRAWING AND STANDING
When to Hit
a Hard Hand
Your
Hand |
Dealer's Up
Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
17
- 20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
13 - 16 |
x |
x |
x |
x |
x |
H |
H |
H |
H |
H |
12 |
H |
H |
x |
x |
x |
H |
H |
H |
H |
H |
4 -
11 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
When
to Hit a Soft Hand
Your
Hand |
Dealer's Up
Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
19 - 20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
18 |
x |
x |
x |
x |
x |
x |
x |
H |
H |
x |
13 - 17 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H = always draw (hit). Stand if no entry is given.
DOUBLING DOWN
When to Double Down
on a Hard Hand
Your
Hand |
Dealer's Up
Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
12 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
11 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
D |
10 |
D |
D |
D |
D |
D |
D |
D |
D |
x |
x |
9 |
D |
D |
D |
D |
D |
x |
x |
x |
x |
x |
8 |
x |
x |
x |
*D* |
*D* |
x |
x |
x |
x |
x |
When to Double
Down on a Soft Hand
Your
Hand |
Dealer's Up
Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
19 |
x |
x |
x |
x |
D |
x |
x |
x |
x |
x |
18 |
x |
D |
D |
D |
D |
x |
x |
x |
x |
x |
17 |
D |
D |
D |
D |
D |
x |
x |
x |
x |
x |
13 -16 |
x |
x |
D |
D |
D |
x |
x |
x |
x |
x |
D = always double down. *D* = double down except on
6,2. Consult draw/stand strategy tables if no entry
is given.
SPLITTING
Your
Hand |
Dealer's Up
Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
A,A |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
10,10 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
9,9 |
SP |
SP |
SP |
SP |
SP |
x |
SP |
SP |
x |
x |
8,8 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
7,7 |
SP |
SP |
SP |
SP |
SP |
SP |
*SP* |
x |
x |
x |
6,6 |
SP |
SP |
SP |
SP |
SP |
*SP* |
x |
x |
x |
x |
5,5 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
4,4 |
x |
x |
x |
*SP* |
*SP* |
*SP* |
x |
x |
x |
x |
3,3 |
*SP* |
*SP* |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
2,2 |
*SP* |
SP |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
SP = always split. *SP* = split only when doubling down
is allowed after splitting. Consult the double down strategy
tables if no entry is given. |
The
Split Logic
Always split aces and eights, never
split tens and fives. Ever wonder why? A soft twelve
(a pair of aces) in itself isn't anything to write home
about. The ace is, however, the best card you can have
as the first card of your hand. Chances are greater
than 30%, on the average, that you will end up with
a strong 21. And the chances are extraordinarily good
that you will end up with some other high hand value
if your first card is an ace. A pair of eights leaves
you with a sixteen, a lousy hand by any measure. If
you split these, you have a healthy chance of bettering
your hand. Two tens make twenty, already a good hand.
Pressing your luck, by splitting in these situations,
doesn't make much sense. Two fives add up to ten. There
are more tens in the deck than any other card. If you
don't split, your odds are reasonably good that you
will acquire a hand of twenty on the very next card
drawn. On the other hand, if you split the fives your
odds of ending up with two hands each totaling fifteen
is very unattractive. You just learned 40% of the split
strategy. Sometimes you split to win more, other times
you split simply to lose less. As you will see in the
split strategy tables, there are a few additional hand
situations where splitting is recommended only when
doubling down is allowed after splitting.
The Double Down Logic
Periodically, you will double down and
draw a low card. Wouldn't it be nice if you could draw
another card? Sure it would. You would even win more
hands if you never doubled down. But if hitting, as
opposed to doubling down, can't double your advantage
against the house on a given situation it will pay you
to win less often at twice the amount. This is the mathematical
rationale behind doubling down. The strategy analysis
feature of the Blackjack game will show that the doubling
down strategy provides a win rate of about six out of
ten of the recommended double down hands! That statistic
sounds especially nice since your wager is doubled.
If that doesn't encourage you to learn everything about
the double down strategies, nothing will. Statistically,
around 8.0% of the hands dealt to you will be situations
on which you should double down on a hard hand. Approximately
1.6% of your hands will present circumstances in which
you should double down on a soft hand. For this reason,
you will want to learn the double down strategy for
a hard hand first. |
BASIC
STRATEGY for FOUR or MORE DECKS
DRAWING AND STANDING
When to Hit a Hard
Hand
Your
Hand |
Dealer's
Up Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
17
- 20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
13
- 16 |
x |
x |
x |
x |
x |
H |
H |
H |
H |
H |
12 |
H |
H |
x |
x |
x |
H |
H |
H |
H |
H |
4
- 11 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
When to Hit a Soft Hand
Your
Hand |
Dealer's
Up Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
19
- 20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
18 |
x |
x |
x |
x |
x |
x |
x |
H |
H |
H |
13
- 17 |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H |
H = always draw (hit). Stand if no
entry is given.
DOUBLING
DOWN
When to Double Down
on a Hard Hand
Your
Hand |
Dealer's
Up Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
12 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
11 |
D |
D |
D |
D |
D |
D |
D |
D |
D |
x |
10 |
D |
D |
D |
D |
D |
D |
D |
D |
x |
x |
9 |
x |
D |
D |
D |
D |
x |
x |
x |
x |
x |
8 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
When to Double Down on a Soft
Hand
Your
Hand |
Dealer's
Up Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
19
- 20 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
17
- 18 |
x |
D |
D |
D |
D |
x |
x |
x |
x |
x |
15
- 16 |
x |
x |
D |
D |
D |
x |
x |
x |
x |
x |
13
-14 |
x |
x |
x |
D |
D |
x |
x |
x |
x |
x |
D = always double down. *D* = double
down except on 6,2. Consult draw/stand strategy tables
if no entry is given.
SPLITTING
Your
Hand |
Dealer's
Up Card |
x |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
A |
A,A |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
10,10 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
9,9 |
SP |
SP |
SP |
SP |
SP |
x |
SP |
SP |
x |
x |
8,8 |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
SP |
7,7 |
SP |
SP |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
6,6 |
*SP* |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
x |
5,5 |
x |
x |
x |
x |
x |
x |
x |
x |
x |
x |
4,4 |
x |
x |
x |
*SP* |
*SP* |
x |
x |
x |
x |
x |
3,3 |
*SP* |
*SP* |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
2,2 |
*SP* |
*SP* |
SP |
SP |
SP |
SP |
x |
x |
x |
x |
SP = always split. *SP* = split only
when doubling down is allowed after splitting. Consult
the double down strategy tables if no entry is given. |
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